New Origins Payback - Your civilization was invaded by – and repelled –. Corvettes consist of one section only and they have three different sections to choose from. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Content is available under Attribution-ShareAlike 3. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. $19. Compatibility & Disclaimer. Enclaves are special AI empires. They're also energy weapons, so they will get stronger relatively quickly once you get to the repeatable technologies during late game, as there are. TTundri • 6 mo. Legacy Wikis. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. It starts out small with disruptor fleets having deceptively small fleet power values and taking out fleets double their size or so, eventually runs up to battleships where you take out the enemy's ships when they either only take out your shields or are absorbed by them. do they stack or no? This thread is archived. Make Unique Weapon Tech's worth using. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. This page was last edited on 14 October 2017, at 11:47. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Having pickets reduces starbases damage to near 0, and if you fight someone running missiles you slam dunk them. What matters is numbers and timing. Go to Stellaris r/Stellaris. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. Flak on the other hand starts at 50 Tracking and ends at 70. My guess is that it was a reused art asset. Corvettes are why missile spam is good right now. * Bugs, Feedback and Suggestions. 5 the meta is still a 70/30 mix of artillery battleships and carrier battleships, countered by a full fleet of artillery battleships, which is countered by a swarm of torpedo corvettes. As anti-shield weapon is also better then T3 railgun. i dont mind that idea. But, I have no idea for larger ships. The counter to disruptors are weapons. 2. I haven’t played enough to test a huge # of fleet builds, but seems to me that massed Disruptor Corvettes are absolutely dominant in fleet vs fleet battles. Stellaris. 6 for fleet combat? We will look at. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Early game disruptor/torp vettes are my go to, usually with all disruptor destroyers. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. Electromagnetic Disruptor Arctrellis science ship Hostiles: Only applies to ships if they're owned by a Machine Intelligence empire or using a Sapient or. Going to run again, but right now it's looking like A is the. 6, are Disruptors a new meta? I haven’t played enough. Giga cannons do not do the job like arc emitters and cloud lighting is too short. One reliable method to determine what tier a research item belongs to is to go to the Stellaris Engineering Research Wiki page and look it up. Sero. Last time I played there was discussion between torpedo. A destroyer with lightning cloud and two s disruptors is a good, solid build. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. and you can do a full "broadside" cruiser build with 6 M slots, so you can outfit them with full M disruptors. It's a good idea to have some PD mixed in too. the 100% shield & armor ignore is tempting. 7. Stellaris. 4, checksum varied over course of game What version do you use?7x Disruptor Brawler Destroyer: Disruptor-Disruptor-Disruptor-Disruptor If you find the enemy is not using missiles at all, swap the corvette to Disruptor-Disruptor-Disruptor, and nix the PD Destroyer (however what I find helpful is rather than delete the PD destroyer profile entirely, I just make it identical to the brawler variety. It seems nothing counters it, its just too powerful. 手动安装模组的步骤通常如下(模组自带安装方式时,请使用其自带的安装方式):. The next two are the only real 'Choice' involved here. The trick is that you need to commit to either all disruptors, or no disruptors. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. • 9 mo. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. What is best fleet comp? Ekufa. Communications Jammer? :: Stellaris General Discussions. Best. Unique systems can only spawn once per galaxy and are entirely predefined, as opposed to being randomly created. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. One can build several stations, but they consume energy of course and need to be…Go to Stellaris r/Stellaris • by atloomis. Not the most convenient thing to do but probably the. Oct 12, 2022. However, there is one exception: defense platforms cannot disengage. . By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. Disruptors are completely rubbish, and plasma are excellents weapons midgame, as in competitiv lobbies protons and neutrons are banned until year 50. The base can be built on any habitable planet or structure like ringworlds and habitats. In the gunship section, add more disruptors. Both are very important and it really depends on how combats play out. I usually using few battleships with different specify weapons like Rocket hangars and artillery. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. As the small weapon I actually went with the Disruptor, despite its relatively low average damage: The disruptor, like the torpedo, has penetration, meaning it'll do direct damage on the hull. As a fleet 3. This mod works well on it's own, but is intended to be used alongside two of my other mods: Refined Weaponry and. Add a Comment. Play tested but certain events, special projects/anomalies could be effected. (it's more the L-slot version of a Disruptor than it is a dedicated L-size weapon, and doesn. Jump to latest Follow Reply. Disruptor vs Plasma Which one is the better option? Coins. First Contact Story Pack Features. Corvettes are why missile spam is good right now. Oct 20, 2016 824 1. Stellaris Wiki Active Wikis. 6, though they took a lot of damage and there was a wider deviance; this was less clear cut than the others. Missiles in general are the best weapons till battleships, so upgrading those should become part of your tech choices. 6 fleet comps matter more than ever. advertisement. 30 Badges. - same corvette with full shields = 88 alloys to build, 0. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Have only so many chances to roll for Disengage. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Jun 4, 2020; Add bookmark #6Support for Empire/ Rebel shippacks (Fighter/ Bomber and Patrol weapon effects) For Green, Blue, Red and Disruptor weapons new hit and muzzle particle effects. DEAAAAAAAAATH! TO THE ENNEMY OF THE HIVE !Ever wondered what happens when an underwhelming weapon is obtained too soon? The Galaxie BREAKS. This gives you an opportunity to counter their defenses and kill them faster than they can kill you. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship. 62 DPS per corvette with fully-upgraded weaponry. Join. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. I take you through every viable build currently in the game, why they work and the methodol. 2 下载. 130. Accelerating tech later is much worse than accelerating tech earlier, because the earlier advantage means you'll be accelerating more and longer than if you deferred it. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Don't stress about armor or shield tech. Stellaris Combat Rebalance has a new meta. Sometimes above, sometimes below, but came back to it pretty consistently (and was the final hit rate, also). This page was last edited on 18 April 2022, at 03:36. A destroyer with lightning cloud and two s disruptors is a good, solid build. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. Could be fun to make it a mega-campaign, set yourself up as the OG fallen empire. This mod enhances carrier action with carrier radar, carrier combat computers, and advanced strike craft. Go to Stellaris r/Stellaris. Missiles start with 0 Evasion and end with 40. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. 0 unless otherwise noted. DeanTheDull Necrophage • 2 yr. i just forgot how. This includes FE fleets as they have destroyers and cruisers with double the module count but still low structure. I am having lots of fun when I find the Yuht cryocore as the commonwealth of man and now suddenly my disruptor missile fleets are just strobe lights of death tearing a path through whatever empire they encounter. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. Lets make a tier list! Lets dive in!Chapters:0:00 Intro1:55 F tier - weapons7:49 F. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. I am thinking of a station that can sever a hyperspace connection. Within the next half a year, the planet changes its appearance and gains 30 Devastation and 3 Rifts Blockers. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. Stellaris Wiki Active Wikis. Lightning BBs with a DD screen will trash them though. The more disruptors they have, the less actually effective weapons they have. I dunno how viable it is but it's pretty funny to decloak on top of a fallen empire fleet 3x your size and win. I will remove this one Girion returns and updates the original mod. Having two titans in this fleet or in one engagement makes you likely to dominate. which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Disruptors not only deal lower damage, they also have a huge damage variance making them unreliable. Xaphnir. This is a merger for my other two weapon packs, as well as adding in romulan/plasma weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6 Tech chains. At 40 repetitions you have increased the damage by 200%. May 20, 2019 239 0. Two autocannos and a plasma makes them quite good. middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. Compatible with Stellaris v3. Ships take a penalty to combat ability and speed equal to half of the % of their hull lost. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. Business, Economics, and Finance. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. 9. Byju's has also dismissed reports on the ED’s finding. owlman. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. 0 changes seem to be taken/inspired by those mods). Additionally corvettes tend to die quick so being able to dish out as much damage as possible while. It very much depends. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. I'd be curious about this, too. Well, in some cases a small Gauss Cannon could be better than a small Phased Disruptor, but in such a case a Stormfire Autocannon is always even better. 如果需要的话,您可以通过使用Steam Beta选项卡返回到旧的版本。. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. The obvious answers: larger fleets, with better tech, and more of them. If you can then do this for two systems. Stellaris 50419 Bug Reports 30727 Suggestions 19123 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 Maybe someone can explain to me why the Plasma Thrower line of techs have the same tech costs as the Disruptors line and the Autocannons line. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Go to Stellaris r/Stellaris. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. This page was last edited on 14 October 2017, at 11:48. It isn't supposed to be it, until hoi4. Juggernaut in motion. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 79 energy to maintain. You can use it to make some really interesting sectors and scenarios. Stellaris is a game with a lot of details to it, and can take a. Keep in mind though: Even if you tell the game to spawn 18 empires and 5 fallen empires on a tiny galaxy, it is not guaranteed that. This is random and decided at the start of the game. Since these ships have high evasion, low hp (meaning a lot of damage is soaked by overkill), and ignore most of the opponent's defense, they're essentially a direct counter design. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Shredded like a paper log through a wood chipper. These include new negotiation mechanics for subject and overlord Empires, three new Megastructures, and three new Enclaves. They put it dead center near the star, so fleets can just avoid it entirely and move on to the next system. Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. Missiles can be useful in that they ignore shields, but since they have issues with travel times and being totally negated by PD, they are usually not worth the bother. You just select an object in one system, enter the command code in the console, then select an object in anther system, code again, and it makes a hyperlane appear. Max Evasion Disruptor Corvettes are also pretty good at fighting x25 Crises, since Crises are scaled up through damage and hp multipliers. Thread starter Harvey. What is the Stellaris combat rework meta and how will things change in patch 3. Not enough. Swarmer missiles are very good at overwhelming enemy point defense and act as a diversion to your tops or missiles, not good on there own thou. 但Up推荐直接在群星的Stellaris文件夹新建一个名为mod的文件夹,如图所示: 4. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Component: Medium. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Azunai Jul 29, 2017 @ 1:53am. For 3. They rush your opponent and punch. Computer system. Research priority is torpedo, corvette hp and evasion (thruster, computer, aux). I was using them as close range fighters with 2x autocannon and 1x PD. Then there is the one that decreases opponentsnshields by a substantial amount. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Report. Depends on who you're fighting. Depends on the enemy’s defenses. At 40 repetitions you have increased the damage by 200%. This mod is not ironman compatible. 5 and below they cannot declare war on empires considered Equivalent. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. PD starts with 10 Tracking and ends with 30. Equivalent: has 50-200% of your score in that area. Click the "Catapult Fleet" option from the icon bar. This mod adds three new very expensive edicts capable of reducing the time. 9 “Caelum” update is available now! The 3. 9. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. ago. This component predominantly improves fire-rate as well as various performance, like evasion, tracking, accuracy, or weapons range, depending on behavior type. 这个攻略不够好?点击进入 Item:Component templates/MEDIUM DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Pulsar Choke point, only way in. Black-Sam-Bellamy • 1 yr. removed the warp drives and cores until i can decide what to do with them, added a M slot variant of torpedoes. Destroyer mounted tachyon lance with disruptor. Phase disruptor are not. Superior: has 200-400% percent of your score in that area. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. 3. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. All heavily integrate Nanites and make them an essential component of cutting edge empires. TechnologyJob List. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. Yes one of the Awaken Empires the holy Guardians have mental powers. Legacy Wikis. Communications Jammer? Does the communications jammer affect enemy fleet approaching within system, when they get into your weapons range? What even is the point of that building? I would guess the idea is that when in system, it slows them down,. Against shields only and armor only. 9 energy to maintain. The United Nations of Earth. Each ship class has two hull upgrade techs in engineering, so it isn't static. This isn't optimal, and would likely get beaten by the 80/20 arty/carrier BB meta. New comments cannot be posted and votes cannot be cast. It was easy to use. Don't make mixed fleets. x I was using the EX mods that added the same features to the game (actually half the 2. 在模组的描述中会说明模组对应的游戏版本。. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Content is available under Attribution-ShareAlike 3. The disruptor, however, will do its job of shredding shields just as efficiently against a battleship as a corvette. 2 Badges. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. Design doesn't matter early on. So previously you would just need a tech, then complete any tradition tree and buy the ascension perk. my main thought was atm its damage profile is the same as a disruptor but just as a large weapon version of it. So load up your corvettes and destroyers with disruptors so they can shred corvettes. My normal late game battle groups are 3 different mono fleets nowadays. Disruptor Corvettes, which serve as low-cost chaff for absorbing high-damage weapons, and which contribute to Hull damage done by Carrier Battleships. Paradox have released the latest DLC for Stellaris with the First Contact Story Pack, along with a free update for all players. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. In this video I take a long look at Cruiser design in Stellaris. Disruptor Strike Craft - 3 levels unlocked with the appropriate disruptor technology and strike craft technology; Null Void Strike Craft - 1 level unlocked with null void and strike craft 3. 2, aka "Canis Minor", was released alongside the First Contact story pack on 2023-03-14 with the checksum e793 (note: patches 3. Thread starter Proxima-b; Start date Jan 19, 2023; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Members Online • Correct_Humor_3854. 63 energy to maintain. This is my attempt to sort out some things and get rid of confusion. This makes disruptor corvette spam surprisingly effective until midgame, where the hull techs start to catch up. 2. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. The other weapon should be kinetic. PD is slightly harder hitting, Flak can reach a higher Tracking. Content is available under Attribution-ShareAlike 3. Not enough. I take you through every viable build currently in the game, why they work and the methodolg. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. Stellaris Corvette Sections. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based. The disruptor fleet does well at the beginning, but. The only exception is Carrier-type. Bravery - Affects how willing the empire is to declare rivalry or go to war with someone stronger. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. Since your corvettes are programmed to get up close to enemy ships anyways they synergize very well. They. Border friction – Affects how much negative Opinion Border Friction generates. Apr 30, 2023. 1 were never released to the public instead making 3. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. Large up to 72 AI Empires. The only reason to go hangars is to help fight of pirates, and that is less important than actual defensive value. Galactic Paragons expands the Council mechanic while introducing leaders with specialized abilities. Your perfect start is ruined, you got the Irassians yet again. If you have high evasion AND have enough pd to take out the nanite swarms before they reach your fleet this will go nicely. For each empire is a homeworld growing super juicy. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Autcannons are good, but can't compete with just bypassing all shields and armor. So 15% high damage, but the Corvette has a number of other advantages. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. 2. While inferior to battleships they can be deployed faster and are sturdy enough to survive a firefight. Legacy Wikis. You can post your Feedback and Suggestions here in the comments. So that Anti Neutron Destroyer would be crushed by Strike Craft and. 6 composition, I advice : Frontliner ship : Disruptor or PD Corvette or Torpedo brawler Cruiser (torpedo computer) Flak PD ship : PD Destroyer or Torpedo Assault Carrier. PD starts with 10 Tracking and ends with 30. . First Choice. Last time I played there was discussion between torpedo corvetes and lance battleships and everybody agreed that mixed fleets were weak and strike craft was useless. Usability falls fast through Cruiser tech and approaching Battleships. Very Short Pepin. 不同的起源有着不同的特质,通常来讲会在玩家一开局的时候给与帝国不同的益处,但也有一些起源会带来意想不到的难度和挑战性。. 3 was for me personally the last fun version of the game. Flak on the other hand starts at 50 Tracking and ends at 70. Unlike most weapons, they get less efficient when used in larger slots. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. Danny. You folks had an aesthetic you were going for, and you knocked it out of the park. Have had good success with pure disruptor corvette fleets. Let me be clear, this isn't a slight on the Stellaris modeling team. Join us as we interact with diverse alien species an. r/Stellaris. Can fit into Small and Medium slots. At 0. 2023-09-12. That's a 1:1 ratio, which means (relatively speaking) defense. 15 alloys, . Disruptors in game are described as “Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. 67. 25% on destroyers, and corvettes. Also destroyers are bad. But, I have no idea for larger ships. The Galactic Paragons now live on Stellaris. . Three variations of the ascension perk to start your nanotechnology journey have been included; one for Organic Empires, one for Synths, and one for Machine empires. . 7. That's an issue for them. Stellaris Grand Admiral Roleplay: Ancient Relics DLC Gameplay / Let's Play Highest Difficulty + Maxed 5 x Crisis - SNAIL WARS - The Search for the Holy (U. Each ship class has two hull upgrade techs in engineering, so it isn't static. They're also energy weapons, so they will get stronger relatively quickly once you get to the repeatable technologies during late game, as there are. AI帝国在生成时也会拥有自己的起源选择,但是部分起源AI不可选择。. Has Anyone found this weapon to be any good? I'll admit I've never tried it due to it's low damage output even though all the damage goes straight to…Datacubes are rare items that allow you to unlock more items for the loot pool. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. That's an issue for them. The Interceptor is probably the best section to start with since it provides 3 weapons slots.